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posted Jan 8, 2011 5:56 AM by Mitchel Collins   [ updated Jan 8, 2011 5:57 AM ]

Zombie Escape

posted May 27, 2010 9:39 AM by Mitchel Collins

I recently started a project to port Zombie Escape from Counter-Strike Source over to Garry's Mod which is a popular modification which allows you to interact with Valves Source Engine via Lua.

If you have never played Counter-Strike Source then Zombie Escape is basically running though a map, getting to checkpoints and continuing while the zombies try to infiltrate you, once you have been attacked you become on of the zombies and must attack humans, at round start a random person will be chosen to be the zombie.  The zombies get knocked back by gunfire and larger distances with a head shot until the zombie runs out of health (start with 2500hp) therefore dying.  Once the map has been complete some form of transport will arive (usually) to take the humans (or zombies :P) to safety.

Video: (This is not my video therefore I take no responsibility in which may be contained.)

I have set up an SVN respority for the project here:

STEAM on Linux

posted May 13, 2010 12:04 PM by Mitchel Collins   [ updated May 13, 2010 12:27 PM ]


Steam is a popular gaming platform used on Windows and recently ported to the Mac.  Soon to come is a Linux version which can be installed and ran.  Although with many problems it is still in the making and being updated regularly to fix bugs and add new features, some users are also able to log into steam with the command "./run.sh -login username password".









To install steam you must create a new folder, now inside this folder create a new empty file.  Rename it to install.sh and copy and paste this bash script and save it.

#!/bin/sh
wget -qO- http://store.steampowered.com/public/client/steam_client_linux|awk -F\" '/file/&&/steam_linux/{print $4}'|wget -P package -i- -NB http://store.steampowered.com/public/client/
unzip -o package/*.zip.\*
chmod +x steam.sh linux32/steam
echo Universe = store.steampowered.com/public/client/steam_client_linux > ./steam.cfg
./steam.sh
wget -P patch -N http://www.jnumbers.com/mirror/vgui2_s-1273290921_2a.bspatch
bspatch linux32/vgui2_s.so linux32/vgui2_s.so patch/vgui2_s-1273290921_2a.bspatch
sed 's|\(${DEBUGGER}\)|LD_PRELOAD=`echo linux32/*.so` \1|' steam.sh > run.sh
sed -i '1a\rm -vrf ~/[sS]team' run.sh
chmod +x run.sh
./run.sh "$@"

Once completed open up a terminal and navigate to the new steam directory you created and run this command to give it executable permissions:

chmod +x install.sh

And finally run the following command to run and install Steam.

./install.sh


If you wish to log in to steam rather than seeing the inital window then in the terminal run the command
./run.sh -login username password "$@"
replacing username and password with your username and password, but this only seems to work for a few.

Visit the discussion in IRC at freenode.net #phoronix

Work on Famor

posted Apr 29, 2010 9:20 AM by Mitchel Collins   [ updated Apr 29, 2010 5:56 PM ]


Got some major work done with DrSchnz. Classes for multi threading are done and there have been some updates to the GUI.

Need to correctly get it to "view" the web page, WebClient's method DownloadString does not seem to add the views, will do some debugging later/tomorrow.

Supports proxies too, and taking them from Tube Increaser.

For any programmers interested, an SVN will be set up shortly.  The threads work like this:

    ThreadPool threadPool = new ThreadPool(deligate()
    {
        // This code will be ran by every thread for a set amount of times
    });
    threadPool.Count = 10; // 10 Threads at one time
    threadPool.MaximumExecutions = 50; // Run it 50 times
    threadPool.Start();
    
Update:

Appears that the viewing code is working (http://c0bra.110mb.com/log.txt).  Just most of the proxies are off-line. something like 17 out of 50 which should be much better, ill check for any more problems tomorrow.

Update 2:

The GIT repository is set up and can be downloaded here: http://github.com/c0bra61/Famor

General users look under the downloads section to try it out, please note it will be very buggy, requires .NET framework, other library's come in the download.

Famor Re-Code

posted Apr 27, 2010 2:35 PM by Mitchel Collins   [ updated Apr 27, 2010 5:55 PM ]

Today I started the recode of C# and go back to code it correctly and more efficiently than before.  This is pretty much a free version of Tube Increaser and will allow you to import text files with a list of proxies or take the ones Tube Increaser offer.
Currently I am touching up on the GUI, screen shot below,

EDIT:

Got it to filter the URL "http://www.youtube.com/watch?v=dURhrY9Z-xg&feature=channel" to "dURhrY9Z-xg" ready for YouTubes API to be used with it to get information about the video!

Also the Rating line has been updated due to the API missing likes and dislikes, now there is a progress bar that shows the average rating with the text form to the side.

New domain

posted Apr 27, 2010 12:02 AM by Mitchel Collins

New domain has been setup, the new URL should be http://www.c0bra.co.cc/ : )

Projects again...

posted Apr 26, 2010 3:52 PM by Mitchel Collins   [ updated Apr 26, 2010 3:53 PM ]

Added many other projects and there are money to come!

Added "Fight To Survive" ...

posted Apr 26, 2010 12:02 PM by Mitchel Collins   [ updated Apr 26, 2010 12:04 PM ]

Added Fight To Survive to projects page. (A gamemode for a Half Life 2 modification called Garry's Mod).  Includes a video, information and a download link.

Setting site up

posted Apr 26, 2010 11:38 AM by Mitchel Collins   [ updated Apr 26, 2010 11:40 AM ]

Setting site up and planning to put projects and other links into here.

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